Mar. 7th, 2016

mh_atelier: (Default)
Application Sample

OOC BASICS
Player name, age, contact. Character they play and from what canon. Brief dot point summary of relevant OU history compared to AU history. Any relevant personality changes yes/no? Explain why these changes occurred.

If a setting native OC is played, dot point their history and go ahead.

set out like an actual, IC application form

NOTE: CHARACTERS CAN LIE ON THIS APPLICATION OR GIVE NON-ANSWERS (especially on anything past basic questions...though some people may have reason to lie on basic questions). OOCly note if this is the case, and provide reasoning on why they're doing so.


THE BASICS
Name: "What is your name? First name, last name format, please. Um, unless you totally don't have a last name. That's cool too!"
Age: "How old are you?"
Species: "All applicants aren't made the same. Are you a human? A Wyverian? A Troverian? Even a Lynian?? How exciting! We're super happy to have you!!"

Humans: Humans are humans, the same as they've always been. Those who choose to be hunters train very hard to prove themselves worthy of their titles.

Wyverian: Wyverians are thought to have evolved from lizards, much like the wyverns that inhabit this world. Possessing long, pointed ears, digitigrade legs and four fingers on each hands, Wyverians have lifespans much longer than humans, and reach maturity more slowly than humans do. They are master smiths; though some prefer to stay home and garden, many take up the hammer in other villages, or become hunters themselves.

Troverian: Troverians, like the Wyverians, are thought to have had a cold-blooded ancestor in their history. Generally, Troverians are half the height of humans or less, and supposedly have a smaller lifespan, reaching maturity more quickly than humans do. Workaholics who learned the difficult art of forging armor and weapons suitable for hunter use from the Wyverians, their stamina and endurance is unmatched.

Leviatharian: People of the sea, thought to have evolved from fish. Traditionally, they live in seaside villages and don't tend to spend much time on land, but these traditions seem to be changing. They have natural, translucent patterns on their skin that vary uniquely from individual to individual, and their fingers and toes are webbed. Their nails are sharp. They are excellent swimmers.

Lynians: Children of the land. Lynians encompass a broad range of species, distinguished by their ability to form coherent groups and communicate in a similar way to the other races; though Felynes, Melynxes, Urukis, Homs and Shakalakas are the only known Lynian groups so far, more certainly exist in this world.

Automaton: Ancient robots excavated or rebuilt by the Guild. There are two types; those that are called 'automatons' usually look like humans, with some mechanical additions. They always have a windup key sticking out of their head, and are generally more delicate in their composition. They need a fair amount of retuning and repair.

The Artian models are tougher, but look much less human. Though they are capable of complex thoughts, much like the automatons, they tend to be more combat focused in their priorities. They need less maintenance than automatons, and are more physically durable.

Home Town: "Where did you come from?"
[summary for some of the villages that exist in the MH and Atelier worlds go here.]
My hometown's not on here. "Then you must come from somewhere that we haven't seen yet! Can you do that describing mojo and give us a name and lay down some infos about your town, so we can put it on the map?"
Profession: "What do you do for a living?" (Examples: Hunters, alchemists, monster riders, etc.)
Health: "Are you healthy, or is there something we should know about? If you have medical conditions or other special needs, please put them down below."
Accommodations: "What do you need to stay fighting fit? The Guild appreciates all volunteers, and will do our very best to give you the care that you need to stay in top condition out on the frontier!
Any details about your mental or physical health - and what you need to give them a helping hand - are here. Be careful out there, okay?"

ITEM DECLARATION
Weapon Type: "What is your weapon?" [If you have no ideas, pick from a weapon type here. Otherwise, tell the nice lady what it is and whether it's a melee weapon or a long-range weapon.
Damage Type: "What do you normally use your weapon for?" [In the case of shifting weapons, pick the damage type of the primary use.]
Weapon Quality: "How nice is it? Can I see?" Quality = rarity. Custom-made basic starter weapons can go up to Rarity 3. Most basic weapons start off at rarity 1.
Special Qualities: [Some weapons may have added elemental effects, or special types of damage (such as poison or blast damage).]

Armor Type: "Are you a smashy smashy or a shooty shooty?" Blademaster armor is made to take attacks. Gunner armor sacrifices defense for mobility, making a wearer more fragile. Unlike in the games, blademaster armor can be used even if the character uses a gun, and similarly gunner armor can be used for a character wielding a melee weapon.
Armor Quality: "How tough is it? It better be tough." Armor quality is ranked by Low, High and G, with G boasting the most defense and low-rank being basic starter armor.

Other Combat Items: "Are you packing something else in there? Tell us all about it!" This is for characters with unorthodox weapons that don't fall within the melee/gunner range, like bombs, animal companions or alchemic devices that aren't strictly weapons.

Equipment: "What are you bringing with you? Only bring what you absolutely can't live without, okay? We only have so much space in the caravan, and if you weigh things down, it'll take longer." This is for characters who have special equipment related to their profession; a chef's tools or an alchemist's cauldron, for example.

MORE PERSONAL QUESTIONS
Your goal: "What are you aiming to do? What's your ultimate dream?"
Your reasons for volunteering: "The frontier town is a pretty harsh place, you know. It's just a really basic outpost in the wilderness. If you've got some super duper personal reason, you don't have to tell us, but it'd be great if you could give us an overview!"
Your main inspirational person: "Some people pick family members, or famous hunters, or stuff like that. Do you have someone like that?"
Why you chose your job: "What's your motivation for doing what you do?"
Any hunters in your family: "Generally, kids of hunters know what to expect. If you don't - don't worry, we'll give you the crash course on the way in. It'll be totally fine!"
How you got here: "Aptonoth? Balloon? Caravan? Or did you make like a guild rep and get here on your own two feet?"
The most important moment in your life: "When did inspiration strike and you went like 'Bam! Oh shoot, I know where I'm going?' Give us the rundown!"
What's your best quality?: "What's the thing you're super, duper proud of? Write as much as you like! You know, we had someone who wrote like a whole page once?"
And what's your worst?: "What's that super embarrassing thing you did once? Okay, no, I wouldn't ask you to do that! But we need this for research purposes. Cocky hunters are usually monster chow."

FREE CHOICE QUESTIONS
Please give explanation for your choices. Choose 3 questions to answer.

What is your favourite...
...monster?
...place?
...personal item?


If encountering an unfamiliar monster in a familiar place, would you...
...flee?
...call for help?
...stand and fight?
...something else?
Give your reasoning as to why. If picking the 'something else' option, elaborate.

You've found a lost item that appears to have some monetary value. It has no identification, but it was recently lost. What would you do with it?

You come across a sick monster. You know that it is ferociously territorial and it could easily kill you if it was healthy for intruding in its territory. However, you know the illness, and you could treat it effectively. Would you...
...kill it?
...leave it be?
...nurse it back to health?


You encounter something that you fear on a rescue mission, where peoples' lives are at stake. There is no way to go around this obstacle; you must face it in order to continue your mission. What would you do in such a situation?

What is the most important thing to focus on in your life? Past, present or future?

What are your feelings on monsters?

You come across an unguarded nest. Not knowing whether the parents have been killed, driven off or they're simply hunting for a meal, you would...
...take the eggs.
...smash the eggs.
...leave the nest alone.


You come across a formerly lush area that appears to be drying up. What would you do, knowing that the area is the main feeding ground of a monster that terrorises nearby villages and attacks caravans, but also knowing that many people depend on the area for their livelihood?

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Monster Hunter: Atelier

March 2016

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