jobs/organisations/whatever
Mar. 18th, 2016 08:04 pmhaven't figured out whether this should be a separate page or to collapse this into another page, pending. i still don't know what kind of title i should give this category either
The Guild
An organisation that dedicates itself to maintaining the sustainable coexistence of nature and sentient species; it handles monster and environment research, as well as being responsible for distributing quests and dispatching hunters to specific locations.
Those who work specifically for the Guild usually have the distinctive pattern of the Guild Crest somewhere on their person. The crest is the visual representation of the guild's key message, that all representatives should keep in mind at all times - respect for nature and the resources it gives, that enable civilisation to thrive.
Exploring and opening up routes, cartography, studying monster territory and behaviour, patrolling towns for unruly behaviour, punishing poachers, and serving as representatives for the Guild in remote locations are just some of the professions available. High physical aptitude is welcomed, but not necessary.
Guild Knights
If the hunters are the hammer of the Guild, the Knights are the sword. Guild Knights, either solo or in small groups, are stationed in trade hubs in which the guild is prevalent; they take care of miscreants outside normal jurisdiction and serve as a walking symbol of the guild's authority. Those who see combat wear distinctive uniforms that can be instantly recognised. They accept only the best, and applicants must be thoroughly checked before they are cleared to begin their careers in the Knights.
Wyvern Research Facility (Wyceum)
A branch of the Guild that studies unnatural diseases in wild monsters and provides those who apply with the protective gear to hunt and research them in their natural habitat. Alchemical knowledge is highly welcomed, but they also take scientifically-minded hunters and researchers. The Research Facility takes care of carving up the monster corpses obtained by the guild for materials distribution and rewards for hunters.
Royal Academy (Wycademy)
A highly respected branch of the Guild whose common name is mostly a formal embellishment. The Wycademy's job is to record accurate data on monsters and update accordingly when new reports come in. Mistakes in the data can cost lives, time or unnecessary expenditure of resources. They demand only the best, and so their requirements for entry are quite high.
Central
A smaller but still prevalent group. Their operatives are more concerned with the study, excavation and preservation of ruins and old technology from ancient times. They often request extra hands through the Guild to guard their expeditions. Those who work for Central are known to go abroad for months at a time, only studying one area and submitting constant reports.
The Guild
An organisation that dedicates itself to maintaining the sustainable coexistence of nature and sentient species; it handles monster and environment research, as well as being responsible for distributing quests and dispatching hunters to specific locations.
Those who work specifically for the Guild usually have the distinctive pattern of the Guild Crest somewhere on their person. The crest is the visual representation of the guild's key message, that all representatives should keep in mind at all times - respect for nature and the resources it gives, that enable civilisation to thrive.
Exploring and opening up routes, cartography, studying monster territory and behaviour, patrolling towns for unruly behaviour, punishing poachers, and serving as representatives for the Guild in remote locations are just some of the professions available. High physical aptitude is welcomed, but not necessary.
Guild Knights
If the hunters are the hammer of the Guild, the Knights are the sword. Guild Knights, either solo or in small groups, are stationed in trade hubs in which the guild is prevalent; they take care of miscreants outside normal jurisdiction and serve as a walking symbol of the guild's authority. Those who see combat wear distinctive uniforms that can be instantly recognised. They accept only the best, and applicants must be thoroughly checked before they are cleared to begin their careers in the Knights.
Wyvern Research Facility (Wyceum)
A branch of the Guild that studies unnatural diseases in wild monsters and provides those who apply with the protective gear to hunt and research them in their natural habitat. Alchemical knowledge is highly welcomed, but they also take scientifically-minded hunters and researchers. The Research Facility takes care of carving up the monster corpses obtained by the guild for materials distribution and rewards for hunters.
Royal Academy (Wycademy)
A highly respected branch of the Guild whose common name is mostly a formal embellishment. The Wycademy's job is to record accurate data on monsters and update accordingly when new reports come in. Mistakes in the data can cost lives, time or unnecessary expenditure of resources. They demand only the best, and so their requirements for entry are quite high.
Central
A smaller but still prevalent group. Their operatives are more concerned with the study, excavation and preservation of ruins and old technology from ancient times. They often request extra hands through the Guild to guard their expeditions. Those who work for Central are known to go abroad for months at a time, only studying one area and submitting constant reports.
