Locations wip
Mar. 16th, 2016 06:54 pmPlaces of notable interest. From where did your character pass through - and from where did they come?
Kokoto Village
A quiet village in the forest where merchants from other lands often pass through to sell their goods. The village chief is a retired Wyverian hunter who performed many legendary feats in his career. As well as trading in monster parts, their specialties include mushroom cultivation, the growth of rare plants prized for advanced alchemy, and giving many young hunters a head start in life with their training hall.
Jumbo Village
A bustling coastal town with a difficult history. Once a tiny, dilapidated place hardly worth a mention and in danger of being entirely destroyed by the hurricanes of an elder dragon, it was defended and built up to the thriving trade hub that it is today by the efforts of a Wyverian traveller and the current town's mayor, a renowned human hunter who oversees the work that goes on in Jumbo. Renowned for its delicious cuisine, which samples from both the jungle and sea's natural bounty.
Riesengang, Village of the Ruin
A village built upon the remains of a gigantic machine. Prospectors and hunters alike venture into the depths to study the remnants of the past or to seek out treasure. Subterranean creatures are said to live in the deepest parts of the ruins, where it's dangerous to tread, but nobody has confirmed their existence save through oral tradition. Riesengang exports ores of all kinds from their excavations, and has a thriving Troverian community.
Colseit
A town up in the mountains renowned for its thriving apple orchards. Colseit apples are known and loved by many, and Colseit hospitality is beloved by those traveling by airship. Possesses an airship docking station for refueling and restocking for long journeys. It's become busier in recent years. It has a small school for training alchemists.
Zweiteturm
The crumbling remains of a grand and beautiful tower that's seen better days. Though the bottom levels still contain many books, accounts of ancient civilisation seem conflicted. Many of the books contain useful information about where to start looking for certain things and maps of the world, but they're somewhat outdated. The upper levels are completely ruined, and are said to house strange monsters that only live in the tower. Zweiteturm is so tall that it disappears into the clouds. Only the bravest climb to the summit.
Zweiteturm holds the (admittedly unchallenged) record for containing the highest amount of automatons that have ever been recovered in workable condition to date.
Minegarde
A mining outpost that was deemed unsuitable for a town location due to the lack of resources and the prevalence of monsters. It found new life as a hub where hunters and those who trade with them can do business, and thrives to this day. It's equipped with cannons to drive off monsters.
Pokke Village
A snowy mountain town founded by a pair of Wyverian adventurers. Its entrance is marked by a giant boulder of machalite ore. The village chief spends her time pointing hunters to quests that need doing; her Felyne friend Nekoht points hunters to more dangerous quests that also need doing. Pokke sells farm-grown goods to traders to be distributed; primarily berries and herbs.
Hom Village
A Lynian village that recently opened up to outsiders for trade. The majority of the inhabitants here are Homs - Lynians who look distinctly rabbit-like, with memorable speech patterns - but there are many Felynes who live here as well. Hom Village is a self-sufficient township, but they offer services as treasure hunters, assistants and alchemists.
Castle Schrade
The remains of a once magnificent castle and the surrounding township. A calamity so thorough wiped all its inhabitants from the earth, and so nothing remains but this sobering monument to those who once existed.
Equipped with weaponry to drive off monsters. It's rumoured that whatever was responsible for the disaster that befell Castle Schrade occasionally returns to reaffirm its dominance, but this is only rumour. There are also persistent tales that some who might still remember Schrade as their home escaped this total devastation...
Dundorma
A fortified town that has the bad fortune to be constantly attacked by elder dragons. Despite this, the town cheerfully thrives, and has recently shored up its defenses thanks to a traveling caravan that stopped by some time ago. Dundorma sells items useful for those who encounter monsters more often than most. It is the home of the Wyvern Research Facility, a branch of the Guild that funds research into irregular monster behaviour and ways to counteract it.
It also holds several communal alchemist workshops, and encourages alchemists to mingle in hopes of more innovation.
Old Desert
A vast and harsh landscape. Scorching in the day and chilling at night, many things can be found in the sandy plains. Generations of families move from place to place, following the trails of monsters and adventurers, making a living from what remains. It's said that flowers that bloom once every hundred years can sometimes be found here.
Moga Village
Yukumo Village
A mountain village in the Misty Peaks. Renowned for its amazing views, the village peoples' skill at carpentry, and its extensive hot springs, both travelers and hunters visit Yukumo for a taste of mountain hospitality. They export the unique wood, the woodwork of their craftsmen, and the fruits of their agricultural labour (which includes honey, fish and alchemical plants that only grow in mountainous areas).
Traditionally, hunters from this village are outfitted in the village's garb and weapons made out of lumber harvested from the forests of the Misty Peaks, which is said to have grown as hard as the stone it's surrounded by.
Loc Lac
Port Tanzia
Kokoto Village
A quiet village in the forest where merchants from other lands often pass through to sell their goods. The village chief is a retired Wyverian hunter who performed many legendary feats in his career. As well as trading in monster parts, their specialties include mushroom cultivation, the growth of rare plants prized for advanced alchemy, and giving many young hunters a head start in life with their training hall.
Jumbo Village
A bustling coastal town with a difficult history. Once a tiny, dilapidated place hardly worth a mention and in danger of being entirely destroyed by the hurricanes of an elder dragon, it was defended and built up to the thriving trade hub that it is today by the efforts of a Wyverian traveller and the current town's mayor, a renowned human hunter who oversees the work that goes on in Jumbo. Renowned for its delicious cuisine, which samples from both the jungle and sea's natural bounty.
Riesengang, Village of the Ruin
A village built upon the remains of a gigantic machine. Prospectors and hunters alike venture into the depths to study the remnants of the past or to seek out treasure. Subterranean creatures are said to live in the deepest parts of the ruins, where it's dangerous to tread, but nobody has confirmed their existence save through oral tradition. Riesengang exports ores of all kinds from their excavations, and has a thriving Troverian community.
Colseit
A town up in the mountains renowned for its thriving apple orchards. Colseit apples are known and loved by many, and Colseit hospitality is beloved by those traveling by airship. Possesses an airship docking station for refueling and restocking for long journeys. It's become busier in recent years. It has a small school for training alchemists.
Zweiteturm
The crumbling remains of a grand and beautiful tower that's seen better days. Though the bottom levels still contain many books, accounts of ancient civilisation seem conflicted. Many of the books contain useful information about where to start looking for certain things and maps of the world, but they're somewhat outdated. The upper levels are completely ruined, and are said to house strange monsters that only live in the tower. Zweiteturm is so tall that it disappears into the clouds. Only the bravest climb to the summit.
Zweiteturm holds the (admittedly unchallenged) record for containing the highest amount of automatons that have ever been recovered in workable condition to date.
Minegarde
A mining outpost that was deemed unsuitable for a town location due to the lack of resources and the prevalence of monsters. It found new life as a hub where hunters and those who trade with them can do business, and thrives to this day. It's equipped with cannons to drive off monsters.
Pokke Village
A snowy mountain town founded by a pair of Wyverian adventurers. Its entrance is marked by a giant boulder of machalite ore. The village chief spends her time pointing hunters to quests that need doing; her Felyne friend Nekoht points hunters to more dangerous quests that also need doing. Pokke sells farm-grown goods to traders to be distributed; primarily berries and herbs.
Hom Village
A Lynian village that recently opened up to outsiders for trade. The majority of the inhabitants here are Homs - Lynians who look distinctly rabbit-like, with memorable speech patterns - but there are many Felynes who live here as well. Hom Village is a self-sufficient township, but they offer services as treasure hunters, assistants and alchemists.
Castle Schrade
The remains of a once magnificent castle and the surrounding township. A calamity so thorough wiped all its inhabitants from the earth, and so nothing remains but this sobering monument to those who once existed.
Equipped with weaponry to drive off monsters. It's rumoured that whatever was responsible for the disaster that befell Castle Schrade occasionally returns to reaffirm its dominance, but this is only rumour. There are also persistent tales that some who might still remember Schrade as their home escaped this total devastation...
Dundorma
A fortified town that has the bad fortune to be constantly attacked by elder dragons. Despite this, the town cheerfully thrives, and has recently shored up its defenses thanks to a traveling caravan that stopped by some time ago. Dundorma sells items useful for those who encounter monsters more often than most. It is the home of the Wyvern Research Facility, a branch of the Guild that funds research into irregular monster behaviour and ways to counteract it.
It also holds several communal alchemist workshops, and encourages alchemists to mingle in hopes of more innovation.
Old Desert
A vast and harsh landscape. Scorching in the day and chilling at night, many things can be found in the sandy plains. Generations of families move from place to place, following the trails of monsters and adventurers, making a living from what remains. It's said that flowers that bloom once every hundred years can sometimes be found here.
Moga Village
Yukumo Village
A mountain village in the Misty Peaks. Renowned for its amazing views, the village peoples' skill at carpentry, and its extensive hot springs, both travelers and hunters visit Yukumo for a taste of mountain hospitality. They export the unique wood, the woodwork of their craftsmen, and the fruits of their agricultural labour (which includes honey, fish and alchemical plants that only grow in mountainous areas).
Traditionally, hunters from this village are outfitted in the village's garb and weapons made out of lumber harvested from the forests of the Misty Peaks, which is said to have grown as hard as the stone it's surrounded by.
Loc Lac
Port Tanzia