
The camp itself is raised above the ground by a network of supporting stone pillars carved from the local mountains, and the wooden platforms on top are linked together by small footbridges. Ladders that can be rolled up and tied when not in use provide access to the ground.
There are four boats moored at the edge of the lake, each able to seat four people comfortably. Made of monster bone with hide sails, each boat carries oars and an item box for supplies. A woven blanket is also provided, should hunters or other personnel want to sleep in the boats.
The lake takes half a day to cross to the other edge at its widest point. Walking takes most of a day, which is good for exercise and night hunting.
A basic pulley lift has been provided, to aid with receiving supplies and other items that are too unwieldy to carry up a ladder. Up to four people at once can help pull up the lift and its contents.
Base camp contains:
-A basic, open-air kitchen with a stove, a medium-sized ingredients and utensils cabinet, an icebox, and several movable cooktops. It has a hide cover that can be pulled over to protect the equipment from rain and general weather. It has a collapsible hide tub about the size of a kitchen sink that can be used to do dishes.
There is a large, circular table that can seat up to eight people comfortably, four benches for that table, and two long benches for extras. No cover is available for the canteen area; if it rains, seek shelter, or just eat anyway.
A felyne chef from the Guild is in charge of basic cooking.
-A large living area covered with monster hide that's resistant to slipping, even in wet weather. Tents and shelters are set out here. There are some communal shelters. All shelters and tents come with bug nets, or are provided with them to screen out small and large insects.
-Two large, roughly carved stone baths each able to comfortably hold approximately 8 people each, and separated by a screen. They're shielded from the elements by a large hide that can be rolled out and extended to give people some privacy when bathing. (Ignore the fact that the hide in its entirety appears to have been stitched from the spare skins of several Rathalos. Or don't. It's interesting to look at, at least.)
The bathing area also has an extension for keeping clothing dry, a small alcove covered by a waterproofed skin for changing, and a basic supply of soap along with two hard brushes. There are also some spare towels, which have the guild logo on them.
Water must be manually pumped from the lake to fill the baths, but a heater attached to the pump (it runs on coal and needs to be lit beforehand) heats the water as it's pumped through; the simple pump also acts as a bellows for the coals, making it easier to get a fire going that's hot enough to heat the water.
The area for changing and keeping clothes has its own platform, footbridge access, and ladder. The baths have their own separate platform, covered in monster hide that will absorb heat and stop the wooden platform from burning.
-Communal storage for armor, weaponry and items. There are four item boxes, eight cases that are 'one-size-fits-all' for weapons, and four very basic wooden poles for armor stands. If you didn't bring a means of keeping your own items, you're free to use what's provided to you by the guild, but they can't be locked.
On the other hand, it'll probably be really easy to find whoever stole your stuff...
-A quest board and a small sheltered area for the guild representative to sit. The shelter contains a small supply of writing utensils, stamps, and paper, a small desk, and a stool. A trained messenger bird on a perch also lives here, for emergencies. You can send letters off with the guild lady's permission, but you're better off just giving it to the caravan when it comes by.
-A small pen for domesticated animals to be kept in and fed. Used for the supply caravan's hard-working Aptonoth team, characters can keep pets or other animals they find and tame in the jungle in this pen. It has a collapsible shelter that can be used to keep the rain off.
Naturally, this pen is on ground level.
-An iron trough one of the guild members salvaged and repaired. Good for washing clothes. Washing lines are staked out nearby, and the guild has also provided a waterproofed cabinet attached to a burner, that can be heated with coal or with monster materials. This cabinet dries clothing quickly.
The settings for the burner are as follows: low (warm), high (hot), and 'empty the flame sac into the funnel and back away just in case' (very hot). The guild advises users to be careful opening the cabinet.
-A basic forge. A young Wyverian woman and her Felyne assistant take care of extensive repairs and strengthening on armor and weapons, as well as the forging and crafting of new ones.
-A basic infirmary. It contains four cots and has a shelter cover that works like a large tent. It comes equipped with a box with basic medical supplies like bandages and poultices, a box for waste and 'spare parts' (scale shrapnel, claw fragments, etc) and has its own small furnace and equipment to boil water for sterilising tools and washing wounds.
-An empty platform, similar to the living area, for workshops and shopkeeper stalls.
-A pit latrine has been dug some way away from the lake. A shelter for privacy and to keep the rain off has been constructed above it. It has its own platform, and is much lower to the ground.
The shelter can hold four people at once, and has dividers to serve as 'stalls'. There is also a bucket of water in each stall.
-A large rainwater tank with sand filters and a screen to keep out trash.
-Two watchtowers at opposite sides of the camp. They are 'walking watchtowers', which means they can be disassembled and set up again as needed.