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What is alchemy?
Alchemy is a technical art passed down by Wyverians and certain humans. Using information from books, the traditional teaching of a mentor, and knowledge of the properties and limits of materials, alchemists are able to create items through synthesis.

Many of the ruins that now scatter the land are thought to be from ancient civilisations who used alchemy in ways unknown to the people of the present day.

All alchemy is ultimately performed in a cauldron, though methods vary from mentor to mentor.

What is synthesis?
By gathering ingredients, an alchemist transmutes appropriate materials into items for everyday use. They can also repair and create mechanical parts from blueprints, as long as they have the right materials to do so.

How does an alchemist gather ingredients and make items?
An alchemist gathers ingredients over the course of each month - enough to make some basic and advanced items. This process can be handwaved, though keep in mind a realistic time schedule: synthesis takes time and energy, and they need to sleep, eat and have contact with others.

As a rule of thumb: the more complicated the synthesis, the more time and energy it will take.

Areas on the map will show what kind of ingredients are most likely to be found there, and will change with the seasons and monster activity. The rarer the ingredient, the more of a challenge it is to get.

What can they make?
There are four tiers of item:
Basic: Items that only need basic ingredients. Simple but undeniably useful, these are good for daily life.

Advanced: Items that use a basic item in their composition. Slightly more complicated to make; it takes longer. Things that wandering doctors, hunters, and explorers will find use for in their travels.

Complex: Items that require a great deal of concentration to make. Ingredients for them need to be prepared beforehand or gathered. For emergencies and major threats. Requires a quest to prototype.

Ancient: Items that come from ruins of ancient civilisations, or blueprints. Need to be examined carefully before synthesis is attempted. The results are varying. Requires a quest to repair.

Alchemists can make basic and advanced items without a quest, though they should show up somewhere in your threads. Complex and Ancient items need quests to collect ingredients and recipes for.

Complex items do not necessarily need recipes to be made, especially if they are an enhancement of an item that already exists or it is fairly reasonable to infer what will come out of it. (There are only so many things that can come out of a synthesis that involves explosives).

If the character is working from a blueprint they found on an expedition, they probably already know vaguely what they want to make, even if they don't know what it's for.

In all cases, new items can be declared at AC with the appropriate evidence, similar to the rare eco system, and the guild will reward the character with items like alchemy books and rare ingredients, or just another payment of zenny.

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Monster Hunter: Atelier

March 2016

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