Weapons Catalogue
Mar. 8th, 2016 11:17 amSword and Shield
Small and lightweight. The light shield can stop glancing blows from reaching the wielder. The sword and shield can be used in combination to pummel the opponent. Easy to move with and sheathe. Often called a 'beginner's weapon' due to its accessibility.
Dual Blades
Small and fast. Requires the wielder to get up close to deliver rapid strikes with both swords and harass the target before moving away. Easy to move with and to sheathe in emergencies.
Great Sword
Huge, heavy and slow. The blade can be used to deliver deep wounds. It's a powerful weapon, but moving around with it is difficult and limits speed and mobility. As expected of a heavy weapon, it takes time to sheathe. You can slap other people with it as well as your target, but they won't like you very much.
Long Sword
Offers moderate speed and weight. Has the same reach as the great sword, but less power behind its blows. Skilled users can take advantage of its lighter weight to perform faster combinations of strikes. Unskilled users may aim badly and end up knocking their friends down instead. Due to its length, it takes time to sheathe.
Hammer
A heavy impact weapon that slows the user down more than other weapons, but less so than the great sword when unsheathed. Able to knock out monsters with enough blows to the head. Often, hammers forged from monster parts are modeled into a crude approximation of the monster's head, which is either tasteless or amazingly cool depending on who you talk to.
Hunting Horn
A heavy musical instrument that also doubles as an impact weapon. Surprisingly tough, and has a longer reach than its cousin, the hammer. Each instrument has its own unique sound and shape. Users can play songs to boost the energy of their teammates, or just to annoy them a lot.
Lance
A large and pointy spear with a large and not-pointy shield. Lances are long, so those who use them tend to be putting some distance between them and the monster when they attack. They're good at blocking monster attacks. When they charge, they're bad at stopping. When they're not charging, they're slow moving.
Gunlance
A lance that fires explosive rounds. It can only shoot a short distance, but that's fine if the short distance is to the monster's face. Firing lots of shells means that the lance becomes a lot less pointy than it was before. Users can supercharge the mechanism to create powerful explosions, but it has to cool off afterwards. Like the lance, it still has a shield, and like the lance, it's a slow and heavy weapon.
Switch Axe
One of the two mechanical 'switching' weapons available. It has an axe and sword mode, and contains special phials that charge through striking the target. The energy contained within can be released when the weapon is in sword mode. It has a lot of momentum, so the wielder should make sure that they're not getting carried away by either wild swings or by how cool they think their weapon looks.
Charge Blade
The second and newer 'switching' weapon. It has an axe mode, a sword mode and a charging phial system like its predecessor, the switch axe. The sword mode comes with a giant shield that can be used to block attacks. It can also link with the sword to form a giant axe, which can be used to release the gathered energy of the phials. It creates large explosions that will cause most monsters to think twice, but that's only if you don't miss...
Insect Glaive
A polearm that comes with an insect companion. It can be commanded to attack through the use of pheromones, and brings back different types of monster fluid to its master. It has a mechanism that can be used to pole vault. Feeding the insect certain nectars will change the way it grows and engages monsters in combat. Feeding the insect treats does nothing for its combat skill, but it will probably love you more.
Tonfas
Two lightweight poles that strike monsters rapidly with force using a propulsion system. The propulsion system fits onto a user's arms, like gauntlets. Tonfas are light and fast. They allow a user to propel themselves into the air, and sometimes into the waiting jaws of a monster, so be careful.
Light Bowgun
A small gun that can take many different types of ammunition. It has the ability to fire all the rounds in its clip in a steady stream. It lacks the firepower of its much bigger counterpart, but on the other hand, it also lacks the ability to weigh down its user so much that they can hardly walk. It's somewhat customisable.
Heavy Bowgun
A very large gun that can take many different types of ammunition. These high damage weapons are often designed to look like cannons or heavy artillery. It has the ability to temporarily become a turret and fire all its ammunition, but it's not recommended to do this while the monster is charging at you.
Bow
A traditional weapon that's been somewhat enhanced to hunt bigger game. Arrows can be dipped in coatings or specially treated beforehand to give them certain effects. Being able to shoot often and with accuracy while constantly moving is a skill that every bow hunter should learn. Unlike bowguns, you can pick up your arrows if you miss. On the other hand, when you're hunting monsters, you don't want to spend too much time picking up arrows.
PROTOTYPES
"Just because we can, doesn't mean we should?"
Due to new research, steps have been made towards possible new weapons. However, these are untested prototypes, and hunters who wish to use these are warned that they may be unreliable, volatile or not especially made for direct combat.
Ignition Staff
Based on staff designs often favoured by alchemists, the ignition staff is elegantly carved out of a material that looks similar to wood. The topper is, depending on element, carved out of the appropriate materials and fitted to the main body. The user strikes a monster or an obstacle with the staff, giving it the appropriate friction to activate the effect. Try not to block with it.
-Slime Staff
Has a shining cobalt staff topper carved out of Brachydios materials. The slime that gives Brachydios its explosive properties grows only on the top. Don't wipe it off.
Dual Pistols
For the gunner who feels that one gun simply isn't enough. Individual guns need to be reloaded more often, and the mechanisms often get stuck, but the special composition of the bullets provides different options for ammunition. Allows users to move and sheathe even more quickly than the light bowgun, but has a surprising amount of recoil and bullets must be loaded individually. Aim carefully - the multiple barrels fire more shots at once, but spread them across a wider area.
-Yianfoot Pistols
Named after the distinctive toes of a certain bird wyvern, this pistol type allows users to take on small packs of monsters. Good for clearing areas, but bad for precision aiming.
-Multishot Pistols
Developed by a Wyverian who lives in Dundorma, these pistols have multiple barrels that need to be loaded and rotated by hand. Good for more precise, straight shooting.
Small and lightweight. The light shield can stop glancing blows from reaching the wielder. The sword and shield can be used in combination to pummel the opponent. Easy to move with and sheathe. Often called a 'beginner's weapon' due to its accessibility.
Dual Blades
Small and fast. Requires the wielder to get up close to deliver rapid strikes with both swords and harass the target before moving away. Easy to move with and to sheathe in emergencies.
Great Sword
Huge, heavy and slow. The blade can be used to deliver deep wounds. It's a powerful weapon, but moving around with it is difficult and limits speed and mobility. As expected of a heavy weapon, it takes time to sheathe. You can slap other people with it as well as your target, but they won't like you very much.
Long Sword
Offers moderate speed and weight. Has the same reach as the great sword, but less power behind its blows. Skilled users can take advantage of its lighter weight to perform faster combinations of strikes. Unskilled users may aim badly and end up knocking their friends down instead. Due to its length, it takes time to sheathe.
Hammer
A heavy impact weapon that slows the user down more than other weapons, but less so than the great sword when unsheathed. Able to knock out monsters with enough blows to the head. Often, hammers forged from monster parts are modeled into a crude approximation of the monster's head, which is either tasteless or amazingly cool depending on who you talk to.
Hunting Horn
A heavy musical instrument that also doubles as an impact weapon. Surprisingly tough, and has a longer reach than its cousin, the hammer. Each instrument has its own unique sound and shape. Users can play songs to boost the energy of their teammates, or just to annoy them a lot.
Lance
A large and pointy spear with a large and not-pointy shield. Lances are long, so those who use them tend to be putting some distance between them and the monster when they attack. They're good at blocking monster attacks. When they charge, they're bad at stopping. When they're not charging, they're slow moving.
Gunlance
A lance that fires explosive rounds. It can only shoot a short distance, but that's fine if the short distance is to the monster's face. Firing lots of shells means that the lance becomes a lot less pointy than it was before. Users can supercharge the mechanism to create powerful explosions, but it has to cool off afterwards. Like the lance, it still has a shield, and like the lance, it's a slow and heavy weapon.
Switch Axe
One of the two mechanical 'switching' weapons available. It has an axe and sword mode, and contains special phials that charge through striking the target. The energy contained within can be released when the weapon is in sword mode. It has a lot of momentum, so the wielder should make sure that they're not getting carried away by either wild swings or by how cool they think their weapon looks.
Charge Blade
The second and newer 'switching' weapon. It has an axe mode, a sword mode and a charging phial system like its predecessor, the switch axe. The sword mode comes with a giant shield that can be used to block attacks. It can also link with the sword to form a giant axe, which can be used to release the gathered energy of the phials. It creates large explosions that will cause most monsters to think twice, but that's only if you don't miss...
Insect Glaive
A polearm that comes with an insect companion. It can be commanded to attack through the use of pheromones, and brings back different types of monster fluid to its master. It has a mechanism that can be used to pole vault. Feeding the insect certain nectars will change the way it grows and engages monsters in combat. Feeding the insect treats does nothing for its combat skill, but it will probably love you more.
Tonfas
Two lightweight poles that strike monsters rapidly with force using a propulsion system. The propulsion system fits onto a user's arms, like gauntlets. Tonfas are light and fast. They allow a user to propel themselves into the air, and sometimes into the waiting jaws of a monster, so be careful.
Light Bowgun
A small gun that can take many different types of ammunition. It has the ability to fire all the rounds in its clip in a steady stream. It lacks the firepower of its much bigger counterpart, but on the other hand, it also lacks the ability to weigh down its user so much that they can hardly walk. It's somewhat customisable.
Heavy Bowgun
A very large gun that can take many different types of ammunition. These high damage weapons are often designed to look like cannons or heavy artillery. It has the ability to temporarily become a turret and fire all its ammunition, but it's not recommended to do this while the monster is charging at you.
Bow
A traditional weapon that's been somewhat enhanced to hunt bigger game. Arrows can be dipped in coatings or specially treated beforehand to give them certain effects. Being able to shoot often and with accuracy while constantly moving is a skill that every bow hunter should learn. Unlike bowguns, you can pick up your arrows if you miss. On the other hand, when you're hunting monsters, you don't want to spend too much time picking up arrows.
PROTOTYPES
"Just because we can, doesn't mean we should?"
Due to new research, steps have been made towards possible new weapons. However, these are untested prototypes, and hunters who wish to use these are warned that they may be unreliable, volatile or not especially made for direct combat.
Ignition Staff
Based on staff designs often favoured by alchemists, the ignition staff is elegantly carved out of a material that looks similar to wood. The topper is, depending on element, carved out of the appropriate materials and fitted to the main body. The user strikes a monster or an obstacle with the staff, giving it the appropriate friction to activate the effect. Try not to block with it.
-Slime Staff
Has a shining cobalt staff topper carved out of Brachydios materials. The slime that gives Brachydios its explosive properties grows only on the top. Don't wipe it off.
Dual Pistols
For the gunner who feels that one gun simply isn't enough. Individual guns need to be reloaded more often, and the mechanisms often get stuck, but the special composition of the bullets provides different options for ammunition. Allows users to move and sheathe even more quickly than the light bowgun, but has a surprising amount of recoil and bullets must be loaded individually. Aim carefully - the multiple barrels fire more shots at once, but spread them across a wider area.
-Yianfoot Pistols
Named after the distinctive toes of a certain bird wyvern, this pistol type allows users to take on small packs of monsters. Good for clearing areas, but bad for precision aiming.
-Multishot Pistols
Developed by a Wyverian who lives in Dundorma, these pistols have multiple barrels that need to be loaded and rotated by hand. Good for more precise, straight shooting.